Vic 20 Games
Games require RAM expansions and will work on both an emulator and the real computer.
Cheesy Trials
Coming soon
24K RAM EXPANSIONGame in Progress
I have serval games on the go that I am working to complete.
8-BIT WARS
Coming soon
32K RAM EXPANSIONOnions
Coming soon
32K RAM EXPANSIONKilla Komets
Coming soon
UNEXPANDED VIC 20???
Coming soon
FOR THE VIC 20Other Games
Most of my older games are lost in the mists of time. However, I was able to save some going back to the Atari ST and Amiga from the late eighties and early nineties.
Game Making
Turbo Rascal SE
A complete open source development environment for creating games and demos on many retro computer systems.
Includes a powerful code editor with auto complete, extensive help, tutorial files & examples and editors for characters, screens, bitmaps and Exomizer.
I have contributed and greatly expanded the Vic 20 support with new commands and advanced features.
All HEWCO's modern games have been created with Turbo Rascal and the source code for Nibbler and PumpKid can be found in the example code.
Turbo Rascal Syntax Error was created by Leuat aka Nicolaas Ervik Groeneboom. Come join us on Facebook.
Available free on Windows PC, Mac and Linux for Commodore Vic 20, Commodore 64, NES and Gameboy development. Coming soon for Amiga 500, Atari ST, X86 16-bit and ZX Spectrum.
VBM
Vic Bitmap Mode creates a 160x192 full screen bitmap with many drawing commands such as tiles and software sprites.
LBM
Local Bitmap Mode creates small bitmaps to display sprites over a regular character display. Advantages include better colour resolution and a double buffered screen.
Cart
8K, 16k and 32K cartridge support in any TRSE project simply by including the crt unit and a couple of lines of code in the main program.
Physical Releases
Some of my games are available as physical releases which you can play on a real Vic 20.